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And these are faked- you see them still standing there once the fight concludes, it’s impressive to see. The NPCs that are scuttling about would even huddle around the fight you’re in and start spectating. These maps are not only feel real and alive, the fact that you can practically have a fight in any part of the town and still have some nice background to set the stage is one amazing feat. The former a stand-in for New York City in the Street Fighter/Final Fight universe, the other is set in a new fictional country in Central Asia with a lot of different Asian cultures mish-mashed into this rural but rapidly developing city. There are also exotic locales around the world, so there’s plenty of variety when it comes to the stages available on launch.įor the World Tour mode, Street Fighter 6 also includes 2 big open-world maps: Metro City and Old Nayshall. While the stages where you fight in the streets look worn out and lived in. The arena stages look extravagant and appropriately gaudy. And so the focus is entirely on how much detail that can be squeezed into it. The stages this time around don’t have any gimmicks. Get a perfect parry? That’s such a ridiculous feat that the game pauses and splash some ominous purple to let everyone know you are beasting out here. Two Drive Impacts being popped? The game slows down for dramatic effect so you wait in anticipation of who shot last and wins out. The new Drive system makes use of the colourful splashes and also lets people who are watching know that something’s really popping off.

Street Fighter 6 still uses some artistic filters, this time by way of splashing graffiti paint all over. It’s small little details that you should zone out of when playing the game, but when you see it, it’s lovely to see the attention to detail.

The characters get scruffed, scratched, and sweaty as the match keeps dragging on. Muscles jiggle when pulling punches and kicks. Outside of the looks, there’s more granular detail to the character models as well. Street Fighter 6 still looks Street Fighter, but it ain’t looking like any other Street Fighter game. It’s amazing how this change in art direction still retain essence of Street Fighter that you don’t see fans getting upset over what could have been a major style change. Chun-Li’s thighs and Guile’s biceps look abnormally huge, which is normal for them. Ryu’s sharp eyebrows still pokes above his headband. In fact, many of the characters still retain their odd quirks and body proportions. Yet they still look like Cammy and Zangief. But their faces look staggeringly different to their appearances in Street Fighter V. But you really won’t notice the major changes to how the returning World Warriors look unless you watch a side-by-side comparison.Īt first glance, Cammy and Zangief, for example, look like how you expect them to look barring the new costumes. You see, with this entry, characters look more grounded and realistic. And along with that, there’s a change of art style.

Street Fighter 6 is another of many Capcom games to now use the proprietary RE Engine. And without a doubt, they have successfully done so in this ambitious, yet mature, latest entry to Street Fighter. They wanted to stay in the game and prove once again who they are. There is a lot on the line when Capcom burst out of nowhere to lead the next generation of fighting games. All while Capcom’s fighting games, Street Fighter V and Marvel VS Capcom Infinite, were not received as well. Bandai Namco’s Tekken Project team and NetherRealm Studios keeping it tight with their releases. Look at Arc System Works and their massive output of games. The launch period of that game was rough, and took years and years of updates to be in the decent place it is today.Īnd during that period of time, other games have risen to the top of the fighting game hierarchy. Street Fighter IV may have been indestructible and has instrumentally revived the fighting game genre in the mainstream gaming audience, but Street Fighter V… didn’t rise up to the occasion. The more I hear it on loop, the more I feel like this cool anthem is a statement of intent. It’s even called “Ain’t On The Sidelines”. It’s not really heard much in the latest entry to Capcom’s flagship series, but the anthem sure has some fighting words. “I ain’t ever backing down,” goes the chorus of Street Fighter 6’s main theme.
